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Odyssey Pass

250 levels over an entire year‑long season, free and premium tracks — with a daily limit to prevent burnout grinding.

  • 4 min read
  • By Ayont
  • Updated on 10/25/2026

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Table of contents

Odyssey Pass

/pass opens the pass for the current season.

The Framework

Levels250
Seasona full year (currently 2026)
Resetonly at the actual turn of the year
Tracksfree and premium

Unlike most passes, you don’t have a six‑week window but twelve months. Regular players can take it easy.

How to Earn Pass XP

Just play normally: Skills, Jobs, Quests, Events.

Skill‑ and job‑XP each count for 50 %. The reason: mining ore gives both at the same time — without this factor the same action would pay the pass twice over.

The Curve

Level 1 costs 1,000 XP, each subsequent level costs 480 XP more than the previous one. The curve therefore rises steadily, not explosively.

The Daily Limit

A maximum of 125,000 gameplay‑XP counts toward the pass each day. Starting at level 51 this limit increases by 25,000 every 50 levels — at level 100 it’s 150,000, at level 201 it’s 225,000.

From LevelDaily Limit
1125,000
51150,000
101175,000
151200,000
201225,000

The limit applies only to repeatable gameplay. Rewards from pass quests are excluded — if you miss a few days you can catch up.

The growing limit is a correction: because level costs increase linearly, a fixed daily limit at level 150 was only worth one level per day. Now even at high levels you get at least two.

Typical Rewards

Season Change

When a real season change occurs, levels, XP and pass quests reset. The assignment follows the season currently active on the server.

Collect your unlocked levels before the season change. Unclaimed level rewards will not carry over to the new season. A level that has been reserved but not yet completed remains separate. If a hand‑over is unclear, contact the team instead of assuming another payout. /pass shows the current season period at the top.

Pinning a Pass Task

With Shift‑click on a pass task you pin its progress as a bar at the top of the screen. Shift‑click again to remove the pin. You can also use /pass pin <ID> and /pass unpin, e.g. /pass pin stone_miner_1. The task ID is shown next to the menu entry.

There is a shared selection for pass tasks and Achievements. A new pin replaces the previous task; after a season change an old pass pin is not reused for the new season. The pass‑level boss bar stays unchanged and is independent of this task display.

The Pinned Tasks category under /bossbar and the boss‑bar main switch decide whether you see the bar. A hidden pin is still saved. Pinning is purely visual and gives no additional pass XP, does not change goals and does not trigger a reward.

Controlling the Pass Level Display

You enable or disable the extra level boss bar as before with /pass toggle. Additionally, the Battle Pass category and the main switch under /bossbar must allow the display. /bossbar on pass enables it, /bossbar off pass hides it. A turned‑off main switch also hides it. The switches take effect immediately, without needing to earn more XP; no new progress data is created for this.

The Pinned Tasks category remains independent. You can therefore track a pinned task while hiding the level bar — or vice versa. These display switches grant no XP or rewards and do not affect your daily limit.

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