Table of contents
Skills
Skills increase on their own. You don't have to select anything or turn anything on — anyone who mines stone gets better at mining.
/skills shows your progress.
The twelve skills
| Skill | Increases by |
|---|---|
| Mining | Mining stone and ores |
| Farming | Harvesting and animal breeding |
| Combat | Fighting mobs and players |
| Fishing | Fishing |
| Gathering | Cutting trees and wood |
| Alchemy | Brewing |
| Enchanting | Enchanting and anvils |
| Archery | Ranged combat |
| Smithing | Crafting tools and armor |
| Building | Placing blocks |
| Excavation | Dirt, sand, gravel |
| Trading | Trading, market, villagers |
Smithing: only successful crafts count
At a regular crafting table you earn smithing XP for the actually crafted appropriate tools and armor pieces. A preview result, a cancelled click, or a full target area without a successful craft gives no XP. With shift‑click only the truly produced amount counts; the base XP is still capped at 50 per click. Skill and game‑mode rules remain unchanged.
Level and Powerlevel
Each skill goes up to Level 400. The sum of all skill levels is your Powerlevel — the single number that shows how far someone has progressed. It appears on your public profile and in the leaderboards.
The curve is quadratic: the early levels are fast, the later ones take longer.
Active abilities
From Level 25 each tool skill unlocks an ability that you trigger yourself: Swap hands (default bound to the F key) with the appropriate tool in hand.
| Ability | Skill | Cooldown |
|---|---|---|
| Jackhammer | Mining | 45 s |
| Terraform | Excavation | 45 s |
| Lumberjack Rush | Gathering | 45 s |
| Harvest Blessing | Farming | 50 s |
| Eagle Eye | Archery | 50 s |
| Berserk | Combat | 60 s |
| Current Master | Fishing | 40 s |
You see activation and cooldown in the action bar.
And then
From Level 50 a separate ability ladder starts for each of the twelve skills, with six additional tiers up to Level 300 — from the Ember Core in Mining to the Blade of the Last Judgment in Combat. All twelve ladders are listed under Skill Abilities.
There are also permanent effects that simply activate with the level: haste while mining, speed while excavating, strength in combat, luck in farming. You don't have to trigger them — they're just there.
Rare finds
Certain activities occasionally drop special items. These become the Special Tools — for example the Dragon Vein Pickaxe made from Dragon Vein Ore.
The chance increases with skill level. 80 % of rare finds belong to the skill you used to obtain them, 20 % are generic.
To keep them from clogging your inventory, there is a dedicated Resource Storage — optionally with automatic sorting.
When you farm the same thing for too long
With hours of continuous farming the payout drops — not the progress. The first 400 blocks pay full, then over the next 2,400 blocks it gradually falls to a quarter and recovers during breaks.
Blocks break and drop unchanged. Someone who chops wood while building notices nothing; someone who runs a fully automatic farm earns less per log the longer it runs.
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