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Skills

Twelve skills up to level 400, active abilities, rare finds and the power level.

  • 4 min read
  • By Ayont
  • Updated on 10/25/2026

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  • Rewind
Table of contents

Skills

Skills increase on their own. You don't have to select anything or turn anything on — anyone who mines stone gets better at mining.

/skills shows your progress.

The twelve skills

SkillIncreases by
MiningMining stone and ores
FarmingHarvesting and animal breeding
CombatFighting mobs and players
FishingFishing
GatheringCutting trees and wood
AlchemyBrewing
EnchantingEnchanting and anvils
ArcheryRanged combat
SmithingCrafting tools and armor
BuildingPlacing blocks
ExcavationDirt, sand, gravel
TradingTrading, market, villagers

Smithing: only successful crafts count

At a regular crafting table you earn smithing XP for the actually crafted appropriate tools and armor pieces. A preview result, a cancelled click, or a full target area without a successful craft gives no XP. With shift‑click only the truly produced amount counts; the base XP is still capped at 50 per click. Skill and game‑mode rules remain unchanged.

Level and Powerlevel

Each skill goes up to Level 400. The sum of all skill levels is your Powerlevel — the single number that shows how far someone has progressed. It appears on your public profile and in the leaderboards.

The curve is quadratic: the early levels are fast, the later ones take longer.

Active abilities

From Level 25 each tool skill unlocks an ability that you trigger yourself: Swap hands (default bound to the F key) with the appropriate tool in hand.

AbilitySkillCooldown
JackhammerMining45 s
TerraformExcavation45 s
Lumberjack RushGathering45 s
Harvest BlessingFarming50 s
Eagle EyeArchery50 s
BerserkCombat60 s
Current MasterFishing40 s

You see activation and cooldown in the action bar.

And then

From Level 50 a separate ability ladder starts for each of the twelve skills, with six additional tiers up to Level 300 — from the Ember Core in Mining to the Blade of the Last Judgment in Combat. All twelve ladders are listed under Skill Abilities.

There are also permanent effects that simply activate with the level: haste while mining, speed while excavating, strength in combat, luck in farming. You don't have to trigger them — they're just there.

Rare finds

Certain activities occasionally drop special items. These become the Special Tools — for example the Dragon Vein Pickaxe made from Dragon Vein Ore.

The chance increases with skill level. 80 % of rare finds belong to the skill you used to obtain them, 20 % are generic.

To keep them from clogging your inventory, there is a dedicated Resource Storage — optionally with automatic sorting.

When you farm the same thing for too long

With hours of continuous farming the payout drops — not the progress. The first 400 blocks pay full, then over the next 2,400 blocks it gradually falls to a quarter and recovers during breaks.

Blocks break and drop unchanged. Someone who chops wood while building notices nothing; someone who runs a fully automatic farm earns less per log the longer it runs.

/itemboost shows which boosts are currently affecting you. Boosts from Boosters, Prestige and events stack — and on weekends the XP Event adds double experience.

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