Jobs
Six jobs that pay you on the side — with visible percent bonus and level progression.
Jobs
Jobs pay you for playing. You pick one and then automatically receive money and job experience for the appropriate activity.
/jobs opens the overview.
The six jobs
| Job | Pays for |
|---|---|
| Miner | Ores and stone |
| Farmer | Crops and animals |
| Hunter | Killing mobs |
| Lumberjack | Wood |
| Fisher | Catches |
| Builder | Placing blocks |
What you see in the GUI
The job interface shows you not just a number, but how it’s calculated: base amount, each individual bonus as a percentage, and the final result. If a booster is active, the remaining time is displayed.
This lets you instantly see if a job is especially worthwhile right now.
Level
Each job has its own levels. Higher level means more per action.
At level 100 you can prestige a job — it restarts, and you gain a permanent star.
Cap per action
There is a cap on how much a single action can pay out. This prevents a lucky break from distorting the economy. The cap is shown in the GUI once it applies.
Jobs andSkills run in parallel. Whoever mines ore boosts Miningandearns as a Miner.
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