Table of contents
Travel Biomes
Do you need packed ice, mangrove wood, or a cherry grove? /biometravel takes you straight there, instead of making you search for days.
The command opens a selection with around 50 biomes — Overworld and Nether. After clicking, the server searches for a suitable destination and drops you there.
Cost
Payment is based on the rarity of the biome:
| Price | Biomes (Selection) |
|---|---|
| 15,000 | Plains, Forest, Desert, Taiga, Jungle, Swamp, Savanna, Beach, Ocean, all Nether biomes |
| 20,000 | Mesa, Mangrove Swamp, Dripstone Caves, Lush Caves |
| 25,000 | Icicles, Verwitterte Tafelberge, Cherry Grove, Fahler Garten |
| 35,000 | The Deep Dark |
| 45,000 | Mushroom Island |
The exact price is shown for each biome in the menu before you click.
When It's Worth It
| You need | Biome |
|---|---|
| Gold without Nether | Mesa |
| Packed ice for ice roads | Icicles |
| Mycelium and mushrooms | Mushroom Island |
| Sculk and echo shards | The Deep Dark |
| Axolotls and glow berries | Lush Caves |
| Cherry wood | Cherry Grove |
For pure resource runs, /randomtp is free and usually more than enough. Biometravel is worth it when you need a specific biome — and the price is often cheaper than an hour of searching. See also The Worlds.
You land in the biome, not at a fixed point. Set a /sethome before you head back if you want to return — see Home & Teleport.
Was this article helpful?
Your feedback helps us improve the Veylor documentation.
Suggest a change?
Report bugs in the bug report
