Table of contents
Boss Arena
Every four to eight hours an arena boss spawns somewhere — the server's big shared event. You get warned at 30, 10, 5 and 1 minute; a click‑button appears in chat to start.
/spawnerboss join brings you in — after an honest warning: you can die, there is no refund.
In the Arena
25 different bosses with 1,500 to 7,500 health, from the Web Spinner to the Ancient Overlord. Two of them split into mini‑bosses at half health.
To prevent mindless button‑mashing, the arena constantly rolls Live Events: meteor showers, Ender tornadoes, lava geysers, arena shrinkage, darkness — 19 possibilities in the pool, roughly one every 45 seconds.
At 50 % boss health the PvP lock drops for 60 seconds. Anyone who has only been farming damage up to that point will briefly become loot themselves. After the victory the arena collapses — you have 60 seconds to reach the portal in the centre.
Loot
Your reward tier depends on the damage you dealt and your participation. The base amounts are:
| Tier | Coins | Varonx | Spawner Shards | Crate Keys |
|---|---|---|---|---|
| 1st place (MVP) | 25,000 | 150 | 6 | 2 Twilight |
| 2nd & 3rd place | 15,000 | 75 | 4 | 2 Void |
| Places 4–10 with at least 1 % damage | 7,500 | 35 | 2 | 1 Void |
| Other participants | 2,500 | 10 | 1 | — |
Tier‑specific items and possible bonus loot are added on top. Coins, Varonx, keys, shards and relic chances remain rank‑scaled.
The Spawner Lottery
For newly started events: dealing at least 5 % of the total damage enters you into the spawner lottery. All eligible players have the same chance to win — rank 1 gets no priority.
Once per event there is a 75 % chance to award a spawner that matches the boss. This means at most one spawner reward item from this lottery, not additional spawner rolls for each rank. If there are no eligible participants or the roll fails, no spawner is awarded.
Events that started before this rule and loot already saved keep their original rules and outcome. A reconnect or a second claim does not re‑roll the loot.
After the victory, open the loot chest in the arena. Unclaimed rewards stay saved and will be checked again at the next suitable login. A reconnect during delivery must not consume the loot in an old session. If a delivery is reported as interrupted or unclear, the team will verify the saved claim; it will not blindly pay out a second time.
Milestones
Boss kills are tracked permanently — /spawnerboss progress shows the status:
| Kills | Reward |
|---|---|
| 5 | 15,000 Coins + Spawner |
| 15 | 40,000 Coins + 2 Spawners |
| 30 | 80,000 Coins + legendary Spawner |
| 60 | 150,000 Coins + 2 legendary Spawners |
| 100 | 300,000 Coins + 3 legendary + title "Boss Slayer" |
Upgrading Spawners
The spawner item lists the theoretical spawn interval. It depends on type, spawn‑rate upgrade and any overload. The level display alone does not give a speed bonus. The interval assumes there is enough space, not too many mobs nearby, and a player within range.
Shrine Shield and Missing Carriers
As long as an attackable shrine or another living shield carrier is active, the boss remains protected. Attack the visible shrine hitboxes or the responsible guardians.
If a shrine hitbox is removed by cleanup or another entity loss, its old internal reference must not keep the shield up permanently. Abandoned shrines and their displays are cleared; an independent living guardian continues to protect the boss. The disappearance of an entity does not count as a player kill and grants no extra stagger or reward.
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