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Dungeons

Three dungeons for one to five players: three waves, one boss, one life — up to 250,000 Coins per run.

  • 2 min read
  • By Ayont
  • Updated on 10/25/2026

Activities

  • Rewind
Table of contents

Dungeons

A dungeon is group content with a fixed structure: you enter an arena, survive three waves, defeat the boss, and receive loot. Anyone who dies is out — one life per player.

/dungeon opens the overview, /dungeon <Name> starts directly. /dungeon status shows the current run, /dungeon leave aborts.

The Rules

Players1 to 5
Lives1 per player
Time limit30 minutes
Pause between waves6 seconds
Cooldown after a run60 minutes

Each dungeon has several pre‑built arenas. A running round occupies one of them exclusively — you’ll never be in each other group’s way. After finishing or aborting you return to the spawn.

The three Dungeons

Verlorene Mine

The entry. Recommended Powerlevel: 150.

Waves of zombies, skeletons and cave spiders; from wave 2 witches join, and in wave 3 husks and strays. At the end awaits Minenvogt Kaelen — a Wither skeleton with 450 health and just under double damage.

Reward: 35,000 Coins, 2,500 XP, plus diamonds, netherite scrap pieces and enchanted golden apples.

Wither Zitadelle

Recommended Powerlevel: 450.

Wither skeletons, hoglins and magma cubes, later piglin brutes and ghasts. The boss is Erzfürst Malakor, a Wither with 1,200 health and more than double damage.

Reward: 100,000 Coins, 10,000 XP, plus netherite ingots, Totem of Undying and Wither skeleton skulls.

Schatten-Hort

The endgame. Recommended Powerlevel: 800.

Endermen, phantoms and shulkers, then evokers, vindicators and ravagers. At the end stands Schatten-Drache Veylor — an Ender dragon with 2,500 health and almost triple damage.

Reward: 250,000 Coins, 25,000 XP, plus dragon egg, Elytra and Heavy Core.

Preparation

  • Go as a Party. Five people are far more than five times a single player, because the boss does not scale with you.
  • One life means one life. No /back, no second chance in the same run. Totem and Phoenix Rebirth are worth their weight.
  • The Powerlevel recommendation is serious. Going into the Schatten-Hort with 150 is not a challenge, just an hour of cooldown for nothing.

The 60‑minute cooldown runs even after an abort. /dungeon leave saves your gear, but not your schedule.

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