Clans
Create a clan, level it up, shared bank, custom ranks and clan wars with real loot.
Clans
A clan is more than a chat channel: shared bank, custom warps, custom ranks, and wars against other clans.
/clan opens the menu.
Creating
/clan create <Name> <Tag> costs 500,000 Coins. The name must be 3–12 characters, the tag 3–7. Both must be unique server‑wide.
Anyone who disbands the clan (/clan delete confirm) gets the 500,000 and the full bank balance back — the money isn’t gone, just locked.
Level
Clans start at Level 1 and go up to Level 20. The level determines almost everything:
| What | Formula | Level 1 | Level 10 | Level 20 |
|---|---|---|---|---|
| Members | Level × 5 | 5 | 50 | 100 |
| Warps | increases every 2 levels | 1 | 5 | 10 |
| Custom ranks | (Level − 1) × 2 | 0 | 18 | 38 |
Upgrading (/clan upgrade) requires two things:
- Clan XP: 10,000 × current level
- Coins from the clan bank: 25,000 × Level² (Level 1→2 costs 25,000, Level 4→5 already 400,000)
Clan XP is generated automatically: 10 % of the skill XP of all members flows into the clan (max 250 per action, 50,000 per day per clan). Winning a war adds another 15,000.
Bank
/clan bank shows the balance, /clan deposit 5m and /clan withdraw 100k move money — the shortcuts k, m and b work. Any member may deposit; only admins can withdraw.
/clan top shows the richest clans on the server.
Ranks
The fixed hierarchy: Owner → Co‑Owner → Admin → Moderator → Supporter → Architect → VIP → Member. Starting at clan level 2 you can also create custom ranks from 22 individual permissions — “can view bank but not withdraw” is just one click.
Warps
/clan setwarp <Name> creates a clan warp, /cw <Name> teleports to it. How many you get depends on the level.
Joining
Two ways:
- Invitation:
/clan invite <player>→ the other accepts with/clan accept. - Open joining: The clan can open its doors — then
/clan join <Clan>works. Optionally you can set a join fee, which goes straight into the clan bank.
Clan Chat
/cc <message> sends a message to the clan only. See also Chat & Social .
Clan War
/clanwar challenge <Clan> challenges another clan. The opponent has 60 seconds to run /clanwar accept.
Procedure:
- Both clans need at least 3 members online
- All participants are teleported to a random arena, teams face each other
- 10‑second countdown, then Elimination: 1 life per player
- When you die you spectate. The team with no survivors loses
- Time limit 20 minutes, after which the score decides the winner
- Flying is disabled, and each respawn grants 3 seconds of protection
The loot is real: The winner receives 15 % of the loser’s bank, capped at 250,000 Coins per war — plus 15,000 clan XP. Losers with less than 50,000 in the bank pay nothing; no one gets ruined.
There must be at least 30 minutes between two wars, and only one can run at a time.
In arenas there are extra modes: Team Deathmatch, King of the Hill (hold a zone, +10 points per second) and Crystal Core (destroy the opponent’s core).
/clanwar status shows the score, /clanwar history the last ten wars, /clanwar surrender gives up.
The clan bank is at stake during a war. Hoarding makes you a lucrative target — withdrawing before a challenge is a legitimate tactic.
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